Beschreibung
How to use game elements in teaching to keep the brain satisfied and help children learn better. This publication deals with the application of games and the use of gamification in the school environment. It provides practical guides and describes in broader contexts how games and game elements can increase student motivation both within and beyond the classroom. Readers will learn how to start with gamification and how to apply it step by step in practice. The authors guide readers through the various phases of creating a gamified program, from setting initial goals, analyzing player types and their motivations, to collecting feedback and improving the program. At the end of the book, specific experiences of teachers who successfully use gamification in the educational process are summarized. There is also a detailed portfolio of games and links to online games and tools that can be used both in school and outside of it. The authors have been dedicated to the topic of how to make the educational process more effective for a long time. The book also touches on questions of what the most suitable approaches to choose or how to create an environment in schools and set up a way of communication and evaluation so that children enjoy learning and their potential is maximally utilized. The publication is intended for teachers, teaching assistants, educators, and…
Information
Author: Bréda Jiří
Publication date: 1. Juni 2023
Manufacturer: Albatros Media a. s.
Genres: Social sciences, Education, Books, Specialized and technical literature
Type: Books - paperback
Pages: 111
ISBN/EAN: 9788088429647

