Beschreibung
How do video games depict the end of the world? Why are walking simulators so popular? How do we gamify everyday life with apps like Pokémon Go? How did massively played games like Fortnite become a space for virtual concerts and advertising? What do we find in games that resemble work and simulate jobs like a combine harvester operator or a long-haul truck driver? Why are World War II games so popular? An informed guide from Death Stranding and Pokémon GO through Call of Duty and Dark Souls to League of Legends and Resident Evil opens video games to new readings and reveals that some of them can be as scathing a social critique as the greatest novels. Using examples from both artistic and the most commercial games of today, it shows how they have become a medium of the 21st century, belonging to the lifestyle of not just the youngest generations.
Information
Author: Trhoň Ondřej
Publication date: 22. Mai 2024
Manufacturer: Nakladatelství Paseka s. r. o.
Genres: Specialized and technical literature, Computers and internet, Books
Type: Hardcover books
Pages: 240
ISBN/EAN: 9788076373853

