Author: Vlaada Chvátil
Time: 60 min
Theme: mages fight in an ancient arena by summoning artifical beings
Mechanics: pattern building, hand management, task fulfilling, teamplay variant
Base Game: Tash-Kalar
From the frozen lands of never-ending winter, from the snowy plains and glacier-capped mountains of the North, from splendid palaces of crystalline ice comes Tash-Kalar’s newest school:
This expansion brings new tactics to the arena of Tash-Kalar. Some beings have frozen effects that can be saved and used long after the being was summoned. To get the most from this deck, you’ll need a cool head and a keen sense of timing. Master Everfrost and you will take your place among the masters of Tash-Kalar.
18 Everfrost being cards
17 double-sided cardboard pieces
3 legendary cardboard pieces
1 score boards
1 rules sheet
base game for this expansion: Tash-Kalar
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