Description
Thirteen Days of Guerrilla begins a week after the end of the first part, Gray Zone, and resembles a lightning-fast game of poker where everyone plays falsely. They shamelessly cheat and break the rules to maximize their chances. They bluff with disinformation and launch spaceships into mutual collisions. The Fighs lost their main trump cards even before the competition began. Their secret collaboration with the Mozepi was revealed, and they were left with only one passapertor, a drive that allows for quick micro-jumps. However, they will pull out their pilot aces. Their opponents, for whom Avien Helm fights, have taken a better starting position with a successful boarding of the ship Aviwenorepe, but they have only two untrained pilots. They know how to use passapertors, but they cannot compare to the elite Figh pilots. The guerrilla game must be played quickly. Powerful companies do not favor its prolongation, as they unanimously lobby for a decisive battle, fearing disruption of interplanetary trade during a longer positional war. Experienced space veterans are also approaching, searching for the fate of Aviwenorepe. They have their own interests, and upon arrival, they will likely bet on the more successful, so it is necessary to decide in time who that will be. The Thirteen Days of Guerrilla concludes the conflict with the Fighs that began in the previous book, Gray Zone.
Information
Author: Šusta Richard
Publication date: December 2, 2020
Manufacturer: Pilch Robert - Nakladatelství Brokilon
Genres: Science fiction, Books, Fantasy, sci-fi
Pages: 544
ISBN/EAN: 9788074565069

